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GeForce 9800 GX2 vs GeForce GTX 880M

Intro

The GeForce 9800 GX2 has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 880M, which comes with core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce 9800 GX2 197 Watts
Difference: 67 Watts (52%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 880M is much (more or less 59%) more effective at AF than the GeForce 9800 GX2. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 45312 (59%)

Pixel Rate

The GeForce GTX 880M is quite a bit (approximately 59%) better at full screen anti-aliasing than the GeForce 9800 GX2, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 11328 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 880M
Manufacturer nVidia nVidia
Year Mar 2008 March 12 2014
Code Name G92 GK104
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 954 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 130 watts
Bandwidth 128000 MB/sec 128000 MB/sec
Texel Rate 76800 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 128 (x2) 1536
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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