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GeForce GTX 880M vs Radeon HD 4870 X2

Intro

The GeForce GTX 880M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 4870 X2, which has a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon HD 4870 X2 350 Watts
Difference: 220 Watts (169%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should be much faster than the GeForce GTX 880M overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 102400 (80%)

Texel Rate

The GeForce GTX 880M will be a lot (about 104%) better at anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 62112 (104%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 880M is the winner, by far. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 6528 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 12 2014 Aug 12, 2008
Code Name GK104 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 954 MHz 750 MHz (x2)
Memory Speed 4000 MHz 3600 MHz (x2)
Power (Max TDP) 130 watts 350 watts
Bandwidth 128000 MB/sec 230400 MB/sec
Texel Rate 122112 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 800(160x5) (x2)
Texture Mapping Units 128 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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