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GeForce GTX 470 vs GeForce GTX 880M

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM is set to run at a speed of 837 MHz on this particular model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare all of that to the GeForce GTX 880M, which comes with clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 470 2937 points
Difference: 3423 (117%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 470 215 Watts
Difference: 85 Watts (65%)

Memory Bandwidth

The GeForce GTX 470 should theoretically perform just a bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The GeForce GTX 880M is quite a bit (about 259%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 88120 (259%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 880M is a better choice, and very much so. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 6248 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 2010 March 12 2014
Code Name GF100 GK104
Memory 1280 MB 4096 MB
Core Speed 607 MHz 954 MHz
Memory Speed 3348 MHz 4000 MHz
Power (Max TDP) 215 watts 130 watts
Bandwidth 133920 MB/sec 128000 MB/sec
Texel Rate 33992 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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