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GeForce GTX 560 Ti vs GeForce GTX 880M

Intro

The GeForce GTX 560 Ti comes with a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 880M, which has GPU core speed of 954 MHz, and 4096 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 560 Ti 3466 points
Difference: 2894 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 40 Watts (31%)

Memory Bandwidth

The GeForce GTX 560 Ti should in theory be a bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 880M will be quite a bit (about 132%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 69504 (132%)

Pixel Rate

The GeForce GTX 880M is a little bit (approximately 16%) faster with regards to FSAA than the GeForce GTX 560 Ti, and will be capable of handling higher resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 4224 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 880M
Manufacturer nVidia nVidia
Year January 2011 March 12 2014
Code Name GF114 GK104
Memory 1024 MB 4096 MB
Core Speed 822 MHz 954 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 130 watts
Bandwidth 128256 MB/sec 128000 MB/sec
Texel Rate 52608 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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