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GeForce GTX 560 Ti 448 vs GeForce GTX 880M

Intro

The GeForce GTX 560 Ti 448 features a core clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 880M, which comes with core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2160 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 80 Watts (62%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 will be 13% faster than the GeForce GTX 880M overall, because of its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 880M is much (about 198%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 81120 (198%)

Pixel Rate

The GeForce GTX 880M is a little bit (approximately 4%) more effective at FSAA than the GeForce GTX 560 Ti 448, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 1248 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 880M
Manufacturer nVidia nVidia
Year December 2011 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 4096 MB
Core Speed 732 MHz 954 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 130 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 40992 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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