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GeForce GTX 880M vs Radeon HD 7750

Intro

The GeForce GTX 880M uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 7750, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this model. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon HD 7750 2240 points
Difference: 4120 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 880M 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

Performance-wise, the GeForce GTX 880M should theoretically be much better than the Radeon HD 7750 in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce GTX 880M is much (about 377%) better at texture filtering than the Radeon HD 7750. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 96512 (377%)

Pixel Rate

The GeForce GTX 880M should be quite a bit (about 139%) better at anti-aliasing than the Radeon HD 7750, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 17728 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon HD 7750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon HD 7750
Manufacturer nVidia AMD
Year March 12 2014 February 2012
Code Name GK104 Cape Verde Pro
Memory 4096 MB 1024 MB
Core Speed 954 MHz 800 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 130 watts 55 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 122112 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1536 512
Texture Mapping Units 128 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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