Compare any two graphics cards:
GeForce GTX 880M vs Radeon HD 7850
IntroThe GeForce GTX 880M features a GPU core clock speed of 954 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 7850, which features a core clock frequency of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Radeon HD 7850 should in theory be a little bit superior to the GeForce GTX 880M in general. (explain)
Texel RateThe GeForce GTX 880M is quite a bit (approximately 122%) faster with regards to anisotropic filtering than the Radeon HD 7850. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 880M is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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