Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 4850 1GB
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this model. It features 96 SPUs as well as 48 TAUs and 16 ROPs.Compare that to the Radeon HD 4850 1GB, which has GPU clock speed of 625 MHz, and 1024 MB of GDDR4 memory running at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4850 1GB should in theory perform a little bit faster than the GeForce 9600 GSO 512MB in general. (explain)
Texel RateThe GeForce 9600 GSO 512MB is quite a bit (more or less 25%) more effective at AF than the Radeon HD 4850 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 9600 GSO 512MB is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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