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GeForce GTX 660 vs GeForce GTX 880M

Intro

The GeForce GTX 660 uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this model. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare all of that to the GeForce GTX 880M, which comes with a clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 660 5063 points
Difference: 1297 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 660 140 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 should be a little bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 880M should be quite a bit (more or less 56%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 43712 (56%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 880M is a better choice, by far. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 7008 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 880M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK106 GK104
Memory 2048 MB 4096 MB
Core Speed 980 MHz 954 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 130 watts
Bandwidth 144192 MB/sec 128000 MB/sec
Texel Rate 78400 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 960 1536
Texture Mapping Units 80 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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