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GeForce GTX 880M vs Radeon R7 260X

Intro

The GeForce GTX 880M features clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare those specs to the Radeon R7 260X, which has GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 260X 4381 points
Difference: 1979 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 880M 130 Watts
Difference: 15 Watts (13%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should in theory be much better than the Radeon R7 260X overall. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce GTX 880M is much (more or less 98%) more effective at AF than the Radeon R7 260X. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 60512 (98%)

Pixel Rate

The GeForce GTX 880M should be a lot (approximately 73%) faster with regards to FSAA than the Radeon R7 260X, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 12928 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GK104 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 130 watts 115 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 122112 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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