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GeForce GTX 860M vs GeForce GTX 880M

Intro

The GeForce GTX 860M features a core clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 880M, which makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 860M 4340 points
Difference: 2020 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 880M 130 Watts
Difference: 85 Watts (189%)

Memory Bandwidth

Performance-wise, the GeForce GTX 880M should in theory be a lot superior to the GeForce GTX 860M in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The GeForce GTX 880M will be quite a bit (more or less 60%) better at texture filtering than the GeForce GTX 860M. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 45600 (60%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 880M is the winner, by a large margin. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 17776 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 880M

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2014
Code Name GM107 GK104
Memory 4096 MB 4096 MB
Core Speed 797 MHz 954 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts 130 watts
Bandwidth 64000 MB/sec 128000 MB/sec
Texel Rate 76512 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 96 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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