Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 870M
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has set the core speed at 575 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 24 ROPs.Compare all of that to the GeForce GTX 870M, which features core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 870M, in theory, should perform a little bit faster than the GeForce 8800 GTX in general. (explain)
Texel RateThe GeForce GTX 870M is much (about 186%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 870M should be much (approximately 64%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTX, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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