Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon HD 4850 1GB
IntroThe Radeon HD 3870 512MB uses a 55 nm design. AMD has set the core frequency at 775 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular card. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 4850 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR4 memory works at a speed of 993 MHz on this model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 1GB is 10% faster than the Radeon HD 3870 512MB overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 4850 1GB should be quite a bit (approximately 102%) better at texture filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateThe Radeon HD 3870 512MB should be much (approximately 24%) more effective at FSAA than the Radeon HD 4850 1GB, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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