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GeForce 9800 GX2 vs GeForce GTX 860M

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this particular card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 860M, which uses a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce 9800 GX2 197 Watts
Difference: 152 Watts (338%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform a lot faster than the GeForce GTX 860M in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The GeForce 9800 GX2 will be a little bit (about 0%) more effective at anisotropic filtering than the GeForce GTX 860M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 288 (0%)

Pixel Rate

The GeForce 9800 GX2 should be a lot (approximately 51%) more effective at anti-aliasing than the GeForce GTX 860M, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 6448 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 860M
Manufacturer nVidia nVidia
Year Mar 2008 March 12 2014
Code Name G92 GM107
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 797 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 45 watts
Bandwidth 128000 MB/sec 64000 MB/sec
Texel Rate 76800 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 128 (x2) 1152
Texture Mapping Units 64 (x2) 96
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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