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GeForce GT 640 DDR3 vs GeForce GTX 860M

Intro

The GeForce GT 640 DDR3 comes with a clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 860M, which uses a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific card. It features 1152 SPUs along with 96 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GT 640 DDR3 1560 points
Difference: 2780 (178%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 20 Watts (44%)

Memory Bandwidth

The GeForce GTX 860M, in theory, should be a small bit faster than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 860M 64000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 6976 (12%)

Texel Rate

The GeForce GTX 860M will be a lot (approximately 166%) more effective at AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 47712 (166%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GT 640 DDR3 is the winner, though only just barely. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 1648 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 860M
Manufacturer nVidia nVidia
Year June 2012 March 12 2014
Code Name GK107 GM107
Memory 2048 MB 4096 MB
Core Speed 900 MHz 797 MHz
Memory Speed 3564 MHz 4000 MHz
Power (Max TDP) 65 watts 45 watts
Bandwidth 57024 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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