Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 850M
IntroThe GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specifications to the GeForce GTX 850M, which features GPU core speed of 876 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GSO 768MB, in theory, should perform just a bit faster than the GeForce GTX 850M in general. (explain)
Texel RateThe GeForce GTX 850M will be a lot (about 33%) better at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 850M will be much (approximately 112%) better at anti-aliasing than the GeForce 9600 GSO 768MB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!