Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 850M
IntroThe GeForce 9600 GSO 1.5GB features a GPU core speed of 550 MHz, and the 1536 MB of GDDR3 RAM runs at 800 MHz through a 192-bit bus. It also is made up of 96 Stream Processors, 48 Texture Address Units, and 12 ROPs.Compare all of that to the GeForce GTX 850M, which has clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9600 GSO 1.5GB should in theory be just a bit superior to the GeForce GTX 850M in general. (explain)
Texel RateThe GeForce GTX 850M is quite a bit (more or less 33%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 850M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!