Compare any two graphics cards:
VS

GeForce GTX 850M vs Radeon R5 M230

Intro

The GeForce GTX 850M comes with clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon R5 M230, which features a GPU core clock speed of 780 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 850M 3340 points
Radeon R5 M230 1281 points
Difference: 2059 (161%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 850M, in theory, should perform quite a bit faster than the Radeon R5 M230 overall. (explain)

GeForce GTX 850M 32000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 16000 (100%)

Texel Rate

The GeForce GTX 850M will be much (more or less 125%) more effective at texture filtering than the Radeon R5 M230. (explain)

GeForce GTX 850M 35040 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 19440 (125%)

Pixel Rate

The GeForce GTX 850M will be a lot (more or less 349%) faster with regards to anti-aliasing than the Radeon R5 M230, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 850M 14016 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 10896 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 850M Radeon R5 M230
Manufacturer nVidia AMD
Year March 12 2014 2014
Code Name GM107 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 876 MHz 780 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 40 watts (Unknown) watts
Bandwidth 32000 MB/sec 16000 MB/sec
Texel Rate 35040 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 4
Bus Type DDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield