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Radeon HD 4850 1GB vs Radeon HD 4850 2GB

Intro

The Radeon HD 4850 1GB uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR4 memory is set to run at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 4850 2GB, which features a clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so in theory they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should be equally good at at AA, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4850 1GB

Amazon.com

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Radeon HD 4850 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 1GB Radeon HD 4850 2GB
Manufacturer AMD AMD
Year Jun 25, 2008 Jun 25, 2008
Code Name RV770 PRO RV770 PRO
Memory 1024 MB 2048 MB
Core Speed 625 MHz 625 MHz
Memory Speed 1986 MHz 1986 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 63552 MB/sec 63552 MB/sec
Texel Rate 25000 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR4 GDDR4
Bus Width 256-bit 256-bit
Fab Process 55 nm 55 nm
Transistors 956 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 1GB

Amazon.com

Check prices at:

Radeon HD 4850 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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