Compare any two graphics cards:
GeForce 830M vs GeForce 8600 GT 1GB DDR2
IntroThe GeForce 830M comes with a GPU core speed of 1029 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also is made up of 256 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all of that to the GeForce 8600 GT 1GB DDR2, which features GPU core speed of 540 MHz, and 1024 MB of DDR2 memory running at 400 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 830M should in theory be a little bit superior to the GeForce 8600 GT 1GB DDR2 in general. (explain)
Texel RateThe GeForce 830M will be a lot (about 91%) better at AF than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 830M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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