Compare any two graphics cards:
GeForce 830M vs GeForce 8800 GTX
IntroThe GeForce 830M uses a 28 nm design. nVidia has set the core speed at 1029 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 256 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specs to the GeForce 8800 GTX, which makes use of a 90 nm design. nVidia has clocked the core speed at 575 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTX should theoretically perform quite a bit faster than the GeForce 830M overall. (explain)
Texel RateThe GeForce 8800 GTX is a lot (approximately 124%) faster with regards to anisotropic filtering than the GeForce 830M. (explain)
Pixel RateThe GeForce 8800 GTX is much (approximately 68%) better at anti-aliasing than the GeForce 830M, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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