Compare any two graphics cards:
GeForce 830M vs GeForce 9400 GT 256MB
IntroThe GeForce 830M features a core clock frequency of 1029 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is made up of 256 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the GeForce 9400 GT 256MB, which makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR2 memory works at a speed of 400 MHz on this specific card. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 830M should theoretically be a bit superior to the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe GeForce 830M should be much (more or less 274%) faster with regards to texture filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce 830M is much (about 274%) more effective at anti-aliasing than the GeForce 9400 GT 256MB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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