Compare any two graphics cards:
GeForce 830M vs GeForce 9400 GT 256MB
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this model. It features 256 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce 9400 GT 256MB, which has a GPU core clock speed of 550 MHz, and 256 MB of GDDR2 memory set to run at 400 MHz through a 128-bit bus. It also is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 830M should in theory be a small bit better than the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe GeForce 830M should be a lot (approximately 274%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce 830M is quite a bit (more or less 274%) more effective at AA than the GeForce 9400 GT 256MB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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