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GeForce 825M vs GeForce 930M

Intro

The GeForce 825M has clock speeds of 850 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare that to the GeForce 930M, which comes with GPU core speed of 928 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce 930M will be much (about 64%) better at AF than the GeForce 825M. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 8672 (64%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 930M is the winner, not by a very large margin though. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 825M 6800 Mpixels/sec
Difference: 624 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 825M

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 825M GeForce 930M
Manufacturer nVidia nVidia
Year January 27 2014 March 12 2015
Code Name GK208 GM108
Memory 2048 MB 2048 MB
Core Speed 850 MHz 928 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 33 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 13600 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 825M

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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