Compare any two graphics cards:
GeForce 820M vs GeForce GT 210
IntroThe GeForce 820M uses a 28 nm design. nVidia has set the core frequency at 719 MHz. The DDR3 memory runs at a speed of 1000 MHz on this model. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.Compare those specifications to the GeForce GT 210, which uses a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR3 memory works at a speed of 800 MHz on this card. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 820M should theoretically be quite a bit faster than the GeForce GT 210 in general. (explain)
Texel RateThe GeForce 820M should be quite a bit (about 144%) better at AF than the GeForce GT 210. (explain)
Pixel RateThe GeForce 820M is quite a bit (approximately 22%) more effective at AA than the GeForce GT 210, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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