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Radeon HD 4850 2GB vs Radeon HD 4850 512MB

Intro

The Radeon HD 4850 2GB features a core clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4850 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

Both cards have the exact same texel fill rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel rate, so theoretically they should perform equally good at at AA, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4850 2GB

Amazon.com

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Radeon HD 4850 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 2GB Radeon HD 4850 512MB
Manufacturer AMD AMD
Year Jun 25, 2008 Jun 25, 2008
Code Name RV770 PRO RV770 PRO
Memory 2048 MB 512 MB
Core Speed 625 MHz 625 MHz
Memory Speed 1986 MHz 1986 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 63552 MB/sec 63552 MB/sec
Texel Rate 25000 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit
Fab Process 55 nm 55 nm
Transistors 956 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Radeon HD 4850 2GB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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