Compare any two graphics cards:
GeForce 820M vs GeForce GT 440 1.5GB
IntroThe GeForce 820M has a GPU core speed of 719 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is comprised of 96 Stream Processors, 16 Texture Address Units, and 4 ROPs.Compare all of that to the GeForce GT 440 1.5GB, which has a GPU core clock speed of 594 MHz, and 1536 MB of GDDR3 RAM set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 1.5GB should theoretically be a lot faster than the GeForce 820M overall. (explain)
Texel RateThe GeForce GT 440 1.5GB should be much (about 24%) more effective at texture filtering than the GeForce 820M. (explain)
Pixel RateThe GeForce GT 440 1.5GB will be quite a bit (more or less 396%) faster with regards to FSAA than the GeForce 820M, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!