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GeForce 820M vs GeForce GTX 550 Ti

Intro

The GeForce 820M comes with a clock speed of 719 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare all that to the GeForce GTX 550 Ti, which comes with GPU clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
GeForce 820M 850 points
Difference: 1047 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 101 Watts (673%)

Memory Bandwidth

Performance-wise, the GeForce GTX 550 Ti should theoretically be much better than the GeForce 820M overall. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 820M 16000 MB/sec
Difference: 82496 (516%)

Texel Rate

The GeForce GTX 550 Ti is much (about 150%) faster with regards to anisotropic filtering than the GeForce 820M. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 17296 (150%)

Pixel Rate

The GeForce GTX 550 Ti should be quite a bit (about 651%) better at AA than the GeForce 820M, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 18724 (651%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year February 2014 March 2011
Code Name GF117 GF116
Memory 2048 MB 1024 MB
Core Speed 719 MHz 900 MHz
Memory Speed 2000 MHz 4104 MHz
Power (Max TDP) 15 watts 116 watts
Bandwidth 16000 MB/sec 98496 MB/sec
Texel Rate 11504 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 96 192
Texture Mapping Units 16 32
Render Output Units 4 24
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1170 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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