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GeForce 820M vs GeForce GTX 650 Ti

Intro

The GeForce 820M comes with clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.

Compare that to the GeForce GTX 650 Ti, which has GPU core speed of 928 MHz, and 1024 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce 820M 850 points
Difference: 2584 (304%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 95 Watts (633%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti should theoretically be quite a bit superior to the GeForce 820M in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 820M 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti will be quite a bit (more or less 416%) better at texture filtering than the GeForce 820M. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 47888 (416%)

Pixel Rate

The GeForce GTX 650 Ti is a lot (more or less 416%) faster with regards to full screen anti-aliasing than the GeForce 820M, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 11972 (416%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year February 2014 October 2012
Code Name GF117 GK106
Memory 2048 MB 1024 MB
Core Speed 719 MHz 928 MHz
Memory Speed 2000 MHz 5400 MHz
Power (Max TDP) 15 watts 110 watts
Bandwidth 16000 MB/sec 86400 MB/sec
Texel Rate 11504 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 16 64
Render Output Units 4 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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