Compare any two graphics cards:
GeForce 820M vs GeForce 930M
IntroThe GeForce 820M makes use of a 28 nm design. nVidia has set the core frequency at 719 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this card. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the GeForce 930M, which comes with GPU core speed of 928 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce 820M should theoretically be a small bit superior to the GeForce 930M overall. (explain)
Texel RateThe GeForce 930M is quite a bit (more or less 94%) more effective at texture filtering than the GeForce 820M. (explain)
Pixel RateThe GeForce 930M will be much (more or less 158%) more effective at FSAA than the GeForce 820M, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!