Compare any two graphics cards:
GeForce 810M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 810M uses a 28 nm design. nVidia has set the core speed at 738 MHz. The DDR3 memory runs at a speed of 900 MHz on this specific model. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the GeForce 9600 GSO ASUS 512, which makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 RAM runs at a frequency of 500 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO ASUS 512 should be a little bit faster than the GeForce 810M overall. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be much (more or less 347%) faster with regards to texture filtering than the GeForce 810M. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9600 GSO ASUS 512 is superior to the GeForce 810M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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