Compare any two graphics cards:
GeForce 810M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 810M has a GPU core speed of 738 MHz, and the 1024 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 48 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all of that to the GeForce 9600 GSO ASUS 512, which has core speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 memory. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9600 GSO ASUS 512 should be just a bit faster than the GeForce 810M overall. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 is a lot (about 347%) more effective at anisotropic filtering than the GeForce 810M. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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