Compare any two graphics cards:
GeForce 810M vs Radeon HD 5550
IntroThe GeForce 810M comes with a GPU core speed of 738 MHz, and the 1024 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also is comprised of 48 SPUs, 8 TAUs, and 4 ROPs.Compare all that to the Radeon HD 5550, which has a core clock speed of 550 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce 810M should perform a small bit faster than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon HD 5550 will be a lot (approximately 49%) faster with regards to anisotropic filtering than the GeForce 810M. (explain)
Pixel RateThe Radeon HD 5550 is a lot (about 49%) more effective at AA than the GeForce 810M, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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