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Geforce GTX 690 vs Radeon R9 M295X

Intro

The Geforce GTX 690 comes with a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon R9 M295X, which features a GPU core clock speed of 750 MHz, and 4096 MB of GDDR5 RAM set to run at 1375 MHz through a 256-bit bus. It also is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M295X 125 Watts
Geforce GTX 690 300 Watts
Difference: 175 Watts (140%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 118% faster than the Radeon R9 M295X in general, because of its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 M295X 176000 MB/sec
Difference: 208512 (118%)

Texel Rate

The Geforce GTX 690 will be much (more or less 144%) better at texture filtering than the Radeon R9 M295X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 M295X 96000 Mtexels/sec
Difference: 138240 (144%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is superior to the Radeon R9 M295X, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 M295X 24000 Mpixels/sec
Difference: 34560 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 M295X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 M295X
Manufacturer nVidia AMD
Year April 2012 2014
Code Name GK104 Unknown
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 750 MHz
Memory Speed 6008 MHz (x2) 5500 MHz
Power (Max TDP) 300 watts 125 watts
Bandwidth 384512 MB/sec 176000 MB/sec
Texel Rate 234240 Mtexels/sec 96000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 (x2) 2048
Texture Mapping Units 128 (x2) 128
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 M295X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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