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GeForce GTX 590 vs Radeon R9 M290X

Intro

The GeForce GTX 590 has clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare that to the Radeon R9 M290X, which comes with a core clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce GTX 590 365 Watts
Difference: 265 Watts (265%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be 114% quicker than the Radeon R9 M290X in general, due to its greater data rate. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 M290X 153600 MB/sec
Difference: 174720 (114%)

Texel Rate

The GeForce GTX 590 will be just a bit (about 14%) faster with regards to texture filtering than the Radeon R9 M290X. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R9 M290X 68000 Mtexels/sec
Difference: 9696 (14%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is superior to the Radeon R9 M290X, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 M290X 27200 Mpixels/sec
Difference: 31072 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 M290X
Manufacturer nVidia AMD
Year March 2011 May 1 2014
Code Name GF110 Neptune XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 850 MHz
Memory Speed 3420 MHz (x2) 4800 MHz
Power (Max TDP) 365 watts 100 watts
Bandwidth 328320 MB/sec 153600 MB/sec
Texel Rate 77696 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 512 (x2) 1280
Texture Mapping Units 64 (x2) 80
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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