Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 M290X
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.Compare those specifications to the Radeon R9 M290X, which makes use of a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 RAM works at a frequency of 1200 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 M290X should in theory be a little bit better than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon R9 M290X should be quite a bit (approximately 66%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 should be a little bit (about 8%) more effective at AA than the Radeon R9 M290X, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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