Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon R9 M280X
IntroThe GeForce 9800 GTX+ comes with a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon R9 M280X, which makes use of a 28 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory works at a speed of 1375 MHz on this model. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 M280X should in theory be a lot superior to the GeForce 9800 GTX+ overall. (explain)
Texel RateThe Radeon R9 M280X should be just a bit (more or less 7%) better at anisotropic filtering than the GeForce 9800 GTX+. (explain)
Pixel RateThe Radeon R9 M280X will be much (more or less 22%) better at AA than the GeForce 9800 GTX+, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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