Compare any two graphics cards:
GeForce GTX 465 vs Radeon R9 M280X
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this model. It features 352 SPUs along with 44 TAUs and 32 ROPs.Compare all that to the Radeon R9 M280X, which comes with core clock speeds of 900 MHz on the GPU, and 1375 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 465 should be a small bit faster than the Radeon R9 M280X in general. (explain)
Texel RateThe Radeon R9 M280X should be much (approximately 89%) more effective at AF than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 should be a lot (approximately 35%) better at FSAA than the Radeon R9 M280X, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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