Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon R9 M280X

Intro

The GeForce GTX 650 Ti 2GB features a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R9 M280X, which features a GPU core clock speed of 900 MHz, and 4096 MB of GDDR5 memory set to run at 1375 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M280X 75 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

In theory, the Radeon R9 M280X is 2% quicker than the GeForce GTX 650 Ti 2GB overall, due to its greater data rate. (explain)

Radeon R9 M280X 88000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce GTX 650 Ti 2GB is a bit (more or less 18%) faster with regards to anisotropic filtering than the Radeon R9 M280X. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon R9 M280X 50400 Mtexels/sec
Difference: 8992 (18%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 650 Ti 2GB is superior to the Radeon R9 M280X, but it probably won't make a huge difference. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon R9 M280X 14400 Mpixels/sec
Difference: 448 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon R9 M280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon R9 M280X
Manufacturer nVidia AMD
Year October 2012 Feb 9 2015
Code Name GK106 Saturn XT
Memory 2048 MB 4096 MB
Core Speed 928 MHz 900 MHz
Memory Speed 5400 MHz 5500 MHz
Power (Max TDP) 110 watts 75 watts
Bandwidth 86400 MB/sec 88000 MB/sec
Texel Rate 59392 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon R9 M280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield