Compare any two graphics cards:
Radeon HD 3650 vs Radeon HD 5570
IntroThe Radeon HD 3650 comes with a clock speed of 725 MHz and a GDDR4 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 120(24x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon HD 5570, which makes use of a 40 nm design. AMD has clocked the core speed at 650 MHz. The DDR3 RAM runs at a speed of 900 MHz on this model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5570 is 13% faster than the Radeon HD 3650 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 5570 is much (more or less 124%) more effective at AF than the Radeon HD 3650. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 5570 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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