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Radeon HD 3650 vs Radeon R9 M270X

Intro

The Radeon HD 3650 features core speeds of 725 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR4 RAM. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.

Compare all that to the Radeon R9 M270X, which has core clock speeds of 725 MHz on the GPU, and 1125 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R9 M270X should theoretically perform much faster than the Radeon HD 3650 in general. (explain)

Radeon R9 M270X 72000 MB/sec
Radeon HD 3650 25600 MB/sec
Difference: 46400 (181%)

Texel Rate

The Radeon R9 M270X will be much (about 400%) faster with regards to texture filtering than the Radeon HD 3650. (explain)

Radeon R9 M270X 29000 Mtexels/sec
Radeon HD 3650 5800 Mtexels/sec
Difference: 23200 (400%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 M270X is a better choice, by far. (explain)

Radeon R9 M270X 11600 Mpixels/sec
Radeon HD 3650 2900 Mpixels/sec
Difference: 8700 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 3650

Amazon.com

Check prices at:

Radeon R9 M270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3650 Radeon R9 M270X
Manufacturer AMD AMD
Year 2008 May 1 2014
Code Name RV635 PRO Venus XT
Memory 1024 MB 2048 MB
Core Speed 725 MHz 725 MHz
Memory Speed 1600 MHz 4500 MHz
Power (Max TDP) 78 watts (Unknown) watts
Bandwidth 25600 MB/sec 72000 MB/sec
Texel Rate 5800 Mtexels/sec 29000 Mtexels/sec
Pixel Rate 2900 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 120(24x5) 640
Texture Mapping Units 8 40
Render Output Units 4 16
Bus Type GDDR4 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/AGP 8x PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3650

Amazon.com

Check prices at:

Radeon R9 M270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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