Compare any two graphics cards:
GeForce 8800 GTX vs Radeon R9 M265X
IntroThe GeForce 8800 GTX has a GPU core speed of 575 MHz, and the 768 MB of GDDR3 RAM runs at 900 MHz through a 384-bit bus. It also features 128 Stream Processors, 64 TAUs, and 24 Raster Operation Units.Compare that to the Radeon R9 M265X, which features clock speeds of 575 MHz on the GPU, and 1125 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 8800 GTX will be 20% quicker than the Radeon R9 M265X in general, due to its greater data rate. (explain)
Texel RateThe GeForce 8800 GTX should be a lot (about 60%) faster with regards to anisotropic filtering than the Radeon R9 M265X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 GTX is superior to the Radeon R9 M265X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!