Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R9 M265X
IntroThe Radeon HD 4830 512MB uses a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR3 memory runs at a speed of 900 MHz on this model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.Compare those specs to the Radeon R9 M265X, which has GPU core speed of 575 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M265X, in theory, should be a lot faster than the Radeon HD 4830 512MB in general. (explain)
Texel RateThe Radeon R9 M265X is much (more or less 25%) better at anisotropic filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateBoth cards have exactly the same pixel rate, so in theory they should perform equally good at at AA, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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