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GeForce 8800 GS vs Radeon R7 M265

Intro

The GeForce 8800 GS comes with a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare those specifications to the Radeon R7 M265, which has core speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce 8800 GS should perform a little bit faster than the Radeon R7 M265 in general. (explain)

GeForce 8800 GS 38400 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce 8800 GS is much (more or less 52%) better at texture filtering than the Radeon R7 M265. (explain)

GeForce 8800 GS 26400 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 9000 (52%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 8800 GS is the winner, though only just barely. (explain)

GeForce 8800 GS 6600 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 800 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GS

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GS Radeon R7 M265
Manufacturer nVidia AMD
Year Jan 2008 May 1 2014
Code Name G92 Opal XT
Memory 384 MB 2048 MB
Core Speed 550 MHz 725 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 26400 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 24
Render Output Units 12 8
Bus Type GDDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8800 GS

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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