Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Radeon R7 M265
IntroThe GeForce 9600 GSO 384MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this particular model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specs to the Radeon R7 M265, which makes use of a 28 nm design. AMD has set the core frequency at 725 MHz. The DDR3 RAM works at a speed of 1000 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 9600 GSO 384MB should theoretically be a small bit better than the Radeon R7 M265 in general. (explain)
Texel RateThe GeForce 9600 GSO 384MB will be quite a bit (about 52%) more effective at texture filtering than the Radeon R7 M265. (explain)
Pixel RateThe GeForce 9600 GSO 384MB is just a bit (about 14%) better at FSAA than the Radeon R7 M265, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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