Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon R7 M265

Intro

The GeForce GTX 660 Ti features core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the Radeon R7 M265, which has clock speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon R7 M265 3256 points
Difference: 2757 (85%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically perform a lot faster than the Radeon R7 M265 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 112000 (350%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 489%) better at AF than the Radeon R7 M265. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 85080 (489%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 660 Ti is superior to the Radeon R7 M265, by a large margin. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 16160 (279%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon R7 M265
Manufacturer nVidia AMD
Year August 2012 May 1 2014
Code Name GK104 Opal XT
Memory 2048 MB 2048 MB
Core Speed 915 MHz 725 MHz
Memory Speed 6000 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 144000 MB/sec 32000 MB/sec
Texel Rate 102480 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1344 384
Texture Mapping Units 112 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield