Compare any two graphics cards:
VS

GeForce GTX 950 vs Radeon R7 M265

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon R7 M265, which makes use of a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 memory runs at a speed of 1000 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 M265 3256 points
Difference: 3280 (101%)

Ethereum Mining Hash Rate

Radeon R7 M265 14 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 4 (40%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 950 should theoretically be quite a bit superior to the Radeon R7 M265 overall. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 73728 (230%)

Texel Rate

The GeForce GTX 950 is much (about 182%) better at anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 31752 (182%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (more or less 465%) faster with regards to FSAA than the Radeon R7 M265, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 26968 (465%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Radeon R7 M265
Manufacturer nVidia AMD
Year August 2015 May 1 2014
Code Name GM206 Opal XT
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 725 MHz
Memory Speed 6608 MHz 2000 MHz
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 32000 MB/sec
Texel Rate 49152 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield