Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon R7 M260X
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory works at a frequency of 970 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specs to the Radeon R7 M260X, which uses a 28 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M260X will be 3% faster than the GeForce 8800 GTS (G92) in general, due to its greater data rate. (explain)
Texel RateThe GeForce 8800 GTS (G92) will be much (about 110%) better at AF than the Radeon R7 M260X. (explain)
Pixel RateThe GeForce 8800 GTS (G92) is quite a bit (approximately 58%) faster with regards to FSAA than the Radeon R7 M260X, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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