Compare any two graphics cards:
Radeon HD 4730 vs Radeon R7 M260X
IntroThe Radeon HD 4730 comes with core speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specs to the Radeon R7 M260X, which features a clock speed of 825 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R7 M260X should theoretically be a bit superior to the Radeon HD 4730 overall. (explain)
Texel RateThe Radeon HD 4730 should be just a bit (more or less 13%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 M260X is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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