Compare any two graphics cards:
Radeon HD 4770 vs Radeon R7 M260X
IntroThe Radeon HD 4770 comes with a core clock frequency of 750 MHz and a GDDR5 memory speed of 800 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon R7 M260X, which has a core clock frequency of 825 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R7 M260X should be 25% quicker than the Radeon HD 4770 in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4770 should be much (about 21%) better at AF than the Radeon R7 M260X. (explain)
Pixel RateThe Radeon HD 4770 should be a lot (approximately 82%) more effective at FSAA than the Radeon R7 M260X, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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