Compare any two graphics cards:
Radeon HD 4850 2GB vs Radeon R7 M260X
IntroThe Radeon HD 4850 2GB uses a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR4 memory runs at a frequency of 993 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon R7 M260X, which comes with GPU core speed of 825 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 M260X should in theory be a small bit faster than the Radeon HD 4850 2GB overall. (explain)
Texel RateThe Radeon HD 4850 2GB will be quite a bit (more or less 26%) more effective at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 4850 2GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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