Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon R7 M260X
IntroThe GeForce GTS 250 1GB comes with a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon R7 M260X, which features a core clock frequency of 825 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTS 250 1GB should theoretically be a little bit faster than the Radeon R7 M260X overall. (explain)
Texel RateThe GeForce GTS 250 1GB will be much (approximately 139%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateThe GeForce GTS 250 1GB should be a lot (about 79%) faster with regards to FSAA than the Radeon R7 M260X, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!